Join our project

  • Sound Designer

    Needed: a technically savvy Sound Designer with experience using Unreal Engine, to produce and integrate game sounds.

    Required:
    - Demonstrate knowledge and experience with the Unreal Engine sound toolset including Sound Cues and Sound parameters.

    - Understand the process of integrating sounds into gameplay using other Engine systems such as Animation or Blueprint.

    - Proficiency with external sound authoring tools.

    - Careful attention to the details of the realistic and authentic military style we're targeting.

  • VFX Artist

    Needed: a VFX Artist with experience authoring performant particles using the Niagara system in Unreal Engine.

    Required:
    - Demonstrate knowledge and experience authoring effects in Niagara primarily.

    - Familiarity with external tools like Embergen or Houdini.

    - Knowledge of relevant performance metrics for visual effects and ability to produce highly performant effects.

    - Careful attention to the details of the realistic and authentic military style we're targeting.

  • Full Body 3D Animator / Technical Animator

    Needed: a 3D Animator with experience authoring natural and realistic full body animations using Blender or Maya.
    Please note that although the project is an FPS game, we are taking a non-traditional approach to authoring animations, where the full body of the character and one set of animation is used in both first and third-person perspectives.

    Required:
    - Demonstrate knowledge and experience authoring animations in Blender or Maya.

    - Careful attention to the details of the realistic and authentic military style we're targeting.

    Preferred, not required:
    - Technical experience integrating animations into Unreal Engine using the animation toolset features such as Animation Blueprints, State machines, blends, and IK.

  • 3D Artist

    Needed : A 3D artist capable of creating realistic assets for a FPS game

    Required :
    - Strong knowledge of 3D modeling and texturing asset for games, with a portfolio that show those knowledges
    - A good knowledge of the optimization and the limitation of realtime
    - A good knowledge of the PBR workflow
    - Demonstrate knowledge and experience with software such as 3DSMax / Maya or Blender
    - Demonstrate knowledge and experience with software such as Susbtance Painter
    - Careful attention to the details of the realistic and authentic military style we're targeting
    - Good communication skills in English

    Nice to have :
    - Previous experience with UE5 and the capabilty to integrate the assets created into the engine
    - A good knowledge with the creation of environment stuff such as modular buildings
    - Previous experience with the used of trimsheet and tileable textures

  • Level Design

    Needed : A Level Design artist capable of creating realistic flowing levels for a FPS game

    Required :
    - A good visual eye for scene setting, sight lines, vistas and areas of interest
    - A strong grasp of level flow, metrics & pacing
    - Proven experience working within Unreal Engine 4 or 5
    - Experience of grey boxing levels to a professional standard
    - Excellent communication skills to collaborate with a creative & multidisciplinary team
    - Careful attention to the details of the realistic and authentic military style we're targeting
    - Good communication skills in English

    Nice to have :
    - A good knowledge with the creation of environment stuff such as modular buildings

  • Gameplay Engineer

    Needed: A Software Engineer who can demonstrate plenty of experience coding game features using the Unreal Engine framework, within a team context.

    Required:
    - Must be fluent in the platform-agnostic dialect of C++ used by Unreal, and deeply familiar with the design patterns and coding style in the Engine's codebase.
    - Keen to learn new techniques and design patterns and sees personal growth as a programmer and the code produced as a process of continuous improvement.
    - Builds well designed systems that are exposed through Blueprint for access and customization by non coders, team members working in-Editor.
    - Takes the initiative in communicating early and often to team members, understanding where your work intersects with others and when to seek clarification for missing details or feedback from the team members using the systems you create.

    Bonus:
    - Knowledge of the Unreal replication stack and experience building networked game features.
    - Experience with GAS